Not every game is great. Not every great game is publishable. Not every publishable game is going to get published because things aren't always under your control. You have to stop and move on
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Success in movies means things end. But nothing ever ends.
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There's tons of things to learn about game design. Here's some that I've found useful.
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Finding time to learn sucks, but it is important - at every stage of your design career.
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Steve takes a look at what it means to be on multiple platforms and how to decide the cost vs gain of adding a new one.
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