Plagues
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When we think of plagues, the black death is surely the most iconic (and terrifying) example.
This week, Tully gets right into the nuts and bolts of how to build a disease for optimal virulence. We check out symptoms, systems, and modes of transmission, before breaking into some fictional and real examples. Then Lachlan talks about the realities of plague life. We go into the social heartbreak that the plague brought with it, why it might not be the culprit we think it is, and mistake fiction for reality with the Masque of the Red Death. Finally we bring a heartbreaking story hook to set the tone of your game.
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Also! We mentioned the upcoming Grim Hollow setting by Ghostfire Gaming (not darkfire). Check them out at https://www.ghostfiregaming.com/
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